![]() So, if you’re sure it’s not any of the above reasons, just sit tight and wait for the issue to be resolved by the developers. So, double-check your system specs and make sure your PC or console is up to the task!įinally, server issues or maintenance can also cause loading errors and prevent you from accessing the game in online mode. Another reason why you might face loading errors is if your system doesn’t meet the minimum requirements to run the game. They might not be compatible with the game version or with each other, leading to those annoying error messages. If you’ve installed GTA 5 mods, they can also be the reason behind loading errors. So, you might want to verify your game files or reinstall the game to fix this. ![]() They can cause loading errors and crashes too. Another possible culprit is corrupted game files. So, make sure you’ve updated your game to the latest version. First off, if your game version is outdated, it might cause compatibility issues and crashes. Let me break down some of the most common reasons why you might run into that pesky “GTA 5 Loading Screen Stopped Working” error message. What should I do if GTA 5 keeps crashing on my console?.Can overclocking my hardware cause GTA 5 to crash?.Why does GTA 5 keep crashing during the loading screen?.How can I fix a crashing issue in GTA 5?.What can I do if the GTA V story mode loading screen keeps restarting?.How can I fix the “GTA V story mode stuck on loading screen with a flying bird” error?.Why does the GTA V story mode loading screen freeze on my PC?.How can I fix the “GTA V story mode not loading past the loading screen” error?.Can server issues cause loading errors in GTA 5 online mode?. ![]() How can I prevent loading errors in GTA 5?.Can low system requirements cause loading errors in GTA 5?.How can I fix the “GTA 5 Loading Screen Stopped Working” error?.What is the “GTA 5 Loading Screen Stopped Working” error?.How to Fix Loading Screen Errors in GTA V Online.How to Fix Loading Screen Errors in GTA 5 Story Mode.Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. ![]() nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. querySelector( '#namePlaceholder > span' ).innerText = window. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. addEventListener( 'DOMContentLoaded', () => ` ) Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server.
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